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Random Pokémon Team Generator

Generate a balanced 6-Pokémon team.

Built and maintained by Paul Clark, Redmoon Software · Last checked

The Random Pokémon Team Generator rolls a six-Pokémon team for you, with filters for generation, type, and legendary status. It's a fun starting point for nuzlockes, casual challenge runs, or just shaking up which Pokémon you build around. Set your filters, hit roll, and get a fresh squad in seconds.

Filter. Choose your generations, types, and legendary settings in the options.

Click Roll my team to see a result.

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How it works

  1. Filter. Choose your generations, types, and legendary settings in the options.
  2. Roll. Click Roll my team to generate a random six-Pokémon team.
  3. Review. Look over the team and the types it covers.
  4. Reroll. Roll again until you get a squad you like.

About the Random Pokémon Team Generator

Generations are a filter, not a guarantee of balance

The generation checkboxes decide which pools are combined before the draw, and then the draw is uniform across everything you selected. That has a consequence people find surprising: selecting several generations does not give you one Pokémon from each. The later generations contribute more entries than the earlier ones, so a six-slot team drawn from all nine will lean towards the generations with more names in the pool.

If you want representation rather than uniformity, draw one generation at a time and combine the results by hand. If you untick every generation the tool refuses to draw and tells you so, rather than silently falling back to everything.

What "no duplicates" changes

With No duplicates on, the tool draws without replacement and every slot holds a different Pokémon. With it off, each slot is an independent draw and the same name can appear twice or three times in one team.

The second behaviour is not a bug, and for some challenge runs it is the point — a team with three of the same Pokémon is a legitimate self-imposed constraint. But it is the kind of thing worth checking before you commit to a run, because a duplicate that arrives by accident feels like the tool misfiring.

Team size runs from one to twelve. Six is the default because that is a standard party, and the higher numbers are there for draft formats and for drawing a pool to choose from.

What the pool is and is not

Each generation is represented by a curated selection rather than the complete regional Pokédex. That keeps the draw to recognisable species instead of burying you in early-route filler, and it does mean your favourite obscure pick may not be in there.

Nothing here knows about types, stats, evolutions, availability in a particular game, or whether the team it just handed you has four water types and no way to handle grass. A randomly drawn team is genuinely random, which is exactly what makes a random-team run interesting and exactly why you should check it for a total dead end before starting a forty-hour playthrough.

Frequently asked questions

Which generations are supported?

You can pick any subset from Gen 1 through Gen 9, including DLC additions.

Can I avoid duplicate types?

Turn on Type-balanced in the options. Note that this is simplified — it uses only the first listed Pokémon name.

How random are the picks?

Each team is drawn using your browser's Web Crypto API, so the selection is unbiased within your chosen filters.

Is anything I choose sent to a server?

No. The generator runs entirely in your browser and works offline, so your filter choices stay on your device.

Related randomizers

Further reading

  • Randomize the map and end the pre-game argument

    Custom lobbies always stall on the same question: which map? Here's how a random game map picker — with the real competitive pools for CS2, Valorant, Overwatch 2, Smash and more — settles it instantly and stops one player vetoing every choice.

  • Building a random Pokémon team that's actually fun to play

    A truly random six-Pokémon team is usually a mess of overlapping types and dead weight. Here's how to add just enough structure — generation, type, and legendary filters — to get a random team you'll actually want to use.

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